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Unity assets
Unity assets








unity assets
  1. #Unity assets code#
  2. #Unity assets windows#
unity assets unity assets

See this post if you want to import sounds.See below!Īdded a Mesh to.

#Unity assets windows#

Updated classdata_0E.dat for Unity 5.1.1p3 (for previous Unity 5 versions, use the file from an earlier release)Īdded a fallback to the file dialogs for Windows XP (even though I don't recommend using XP).Īdded an AudioClip plugin which can export Unity 5 sounds to uncompressed 16-bit WAV files using FMOD. assets file writing functions to prevent tree view remover issuesĪdded a view asset button to PPtrs so you can directly view referred assets in the same tree view.įixed some asset writing bugs (caused by writing to the wrong file position).įixed raw asset exporting (the output file was previously opened in text mode)

#Unity assets code#

assets files use the same code for both)Īdded the file id inside the asset list to PPtrs in the asset Tree ViewĬhanged the AssetsBundle saving function to use the actual. To add a new asset to the file table, add it to the ResourceManager (in mainData) or AssetBundle (in any bundle file) asset.įixed many types in the Unity 5 type database.įixed a bug that broke the type tree when writing assets filesįixed a bug when reading aligned arrays that are no strings (only affects Dump Export)Ĭleaned up some of the code (so the functions that read an asset from bundle or. Made the AssetBundleExtractor work without having a mainData file in a specific directory (some debugging stuff which I forgot to remove).Īdded asset dump export and raw export functionality.Īdded asset importing functionality (from raw data or from asset dumps).Īdded asset adding and removing functionality. assets files and their dependencies (open mainData to get more exact file names). Depending on the asset, it might take some time to load.Īdded an option to view the asset file list of. Now the original bundle file gets closed properly when saving the modified one.įixed the detection of a running file operation so the program can't longer crash when fastly opening another bundle file while a modified bundle file gets saved.Īdded Unity 5 support (until 5.0.0f4 5.0.0p4 doesn't work but I'll get a new version out soon)Īdded an Info button to view all assets in a bundle file.ġ.2b fixes the TypeTree remover for some bundle files.Īdded file format 0x0F support (so it works with all current Unity 5 versions).Īdded class databases for all Unity asset file formats (one for Unity 4 and one for Unity 5).Īdded a View Data button to view the data of the selected asset in a tree view (if the asset file format is known). t.zip?dl=0Īdded batch processing, see Usage.txt for more information. t.zip?dl=0Īssets Bundle Extractor_1.8b_64 bit.zip. t.zip?dl=0Īssets Bundle Extractor_1.8b_32 bit.zip. t.zip?dl=0Īssets Bundle Extractor_1.8_64 bit.zip. t.zip?dl=0Īssets Bundle Extractor_1.8_32 bit.zip. t.zip?dl=0Īssets Bundle Extractor_1.7_64 bit.zip. Latest Build 1.8b change log below!Īssets Bundle Extractor_1.7_32 bit.zip.

unity assets

I included a 32bit and a 64bit version although it doesn't use much memory. I tested this tool with 7 Days to Die's bundles but let me know if you encounter any bugs or if you have suggestions! assets files from bundles and import them back so you can edit these. Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing assets bundles and.










Unity assets